An augmented reality circuit board debugging app. Improved look, functionality, performance, and shareholder value.
Platforms: Windows. Previously MacOS, Android, iOS
C#, Unity3D, Git, Graphql, Figma, Go, PostgreSQL
InspectAR (originally by the company of the same name) takes the electronic design automation (EDA) design files for printed circuit boards (PCB's) and calibrates those designs to a physical board. Users can then overlay the information they need directly onto the board via AR to aid debug and repair. That info is augmented through component datasheets and collaboration tools. Available on PC (previously also on Mac/Android/iOS), used by hobbyists and Fortune 500 company engineers alike.
A new mobile game every 2 weeks, published to Google Play and the Apple Appstore.
Platforms: Android, iOS
C#, Unity3D, GIMP, Git, Audacity
Full WriteupAdknown is primarily an advertising agency, but boasted a small video game division while I worked there. Each game used a UI template (handling basic api calls such as managing save data or switching to a shop screen). The expectation was game design, progression, content, and publication were to be handled by us (ie. 4 developers, making one game each). In practice, even the art and audio had to be created and heavily modified to work in this context. Games had to be published to both storefronts within the ten business days. There were restrictions about making games unique from each other while all being sufficiently "action oriented". Beyond these rules, I pushed for unique genres and dynamic progression systems as a point of pride.

An experiment unto itself, but also a portfolio of other creative work.
Platforms: Web
HTML, CSS, JQuery, and more

I have been editing html, css, markdown and the like for over a decade and a half on a hobby basis. This website in particular is a celebration of my interests and an assortment of programmatic experiments in JQuery. Visually, my website (first thumbnail) links to other projects, such as a mini-golf course I made in Golf With Your Friends (second thumbnail).
Formal education in relevant field. Made several games, but it's the underlying skills that I boast about.
Platforms: Several
C#, Unity3D, GIMP, Audacity, Git, Blender, and more
A 4 year program featuring many aspects of game development (game design, level design, art, programming, sound, team management, and more).
A special interest in operational efficiency and comprehensive solutions. Broadly speaking, I solve problems.
I'm driven to dissect micro-systemic problems and transplant in solutions. At every job I've ever had, I have recorded the inefficiencies that I or my coworkers face, devise solutions, and implement them (with managerial approval). I pay attention to how a department can improve their procedures and better support the staff. In the past, I've made proposals for new job positions, internal tools, administrative procedures, and more. I'm looking for companies that appreciate the care I put in.
In Toronto after at time in St. John's, Newfoundland for my last job. I'm always making things - video games, tabletop rpg's, Minecraft contraptions, and the like. I very much like goofs, so there's hidden references within my site (if you know what to look for). I'm on Bluesky these days, so follow me there for more regular updates.
Other Things I've Made: Youtube Playlist Gif Overview